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Mafia / Werewolf

Social deduction with secret roles, day debates, and night actions.

Great for larger groups. One moderator keeps the game moving.

6–15 players 20–40 min

What you need

Tick things off as you gather them.

How to play

  1. 1

    Setup. Choose one moderator (doesn't play). Prepare role slips: 1-2 Mafia, 1 Doctor, 1 Seer (optional), rest Villagers.

  2. 2

    Deal. Distribute one role slip face down to each player; players privately read their role.

  3. 3

    Night phase. The moderator asks everyone to close their eyes. The moderator then calls the Mafia to open their eyes and silently choose a target.

  4. 4

    Doctor/Healer (if used). After the Mafia chooses, the moderator asks the Doctor to open their eyes and point at a player to protect (may self-protect depending on house rules).

  5. 5

    Seer (if used). The moderator asks the Seer to open their eyes and point at one player; the moderator silently indicates whether that player is Mafia.

  6. 6

    Day phase. All players open their eyes. The moderator announces whether a player was eliminated that night (unless saved by Doctor). Eliminated players are out and remain silent.

  7. 7

    Discussion. Surviving players discuss who they suspect is Mafia. Accusations, defense, and persuasion are encouraged but no role-revealing.

  8. 8

    Vote. The group votes to lynch one player. The player with majority votes is eliminated and reveals their role.

  9. 9

    Win conditions. Villagers win when all Mafia are eliminated; Mafia win when they equal or outnumber villagers.

  10. 10

    Tips. Keep rounds short (2–5 minutes); the moderator controls pacing and enforces silence during night.

Everything on the table

Round timer

01:00
Coming soon:Role randomizer